How to get the PARASITE look | DaVinci Resolve 16 Tutorial
Hey all and welcome to yet another tutorial. Today we are going to be covering a look recreation from the movie parasite. So sit back, grab a notebook and let’s get into it.
The first thing we are going to do, as always, is analyze the image. We are going to pop on our color palette effect and check out the story.
Obviously there is this teal and orange thing going on. So that’s basically what we are creating.
Let’s get into it. Let’s pick our hero frame.
The first thing I am going to start off with is the Arri Alexa to rec.709 LUT.
I am going to create a prior node to the LUT called primaries. This is where I will do most of my exposure adjustments. First I am going to raise my gamma up and then bring my gain down. Then I am going to drop my life quite a bit.
Now I am going to create a node after the LUT called look. I am going to start by taking my lift towards the teal, then move my gamma and gain towards that orange/red warmth color space.
Next I am going to move to my log wheels to clean up the shadows. I am going to add some warmth into my shadows. However, it’s being overdone so I am going to pull back on my low range to adjust the selection to hit the darkest points, and then I am going to lift up on my shadows.
I am going to move into my primaries bars and pull down on the lift a bit.
Now I am going to add another node called look adjustment, and then I am going to use my RGB curves, using editable splines, to pop out the image.
Now I want to qualify his skin to bring down the highlights on him, but I am going to add a serial node before all my nodes, and use my luminance qualifier to select the highlights.
Now under my highlights slider I am going to start pulling it back quite a bit.
Next I am going to create a window around his face and track it.
We are going to go back into my primaries to open up my image a bit more. I am going to raise my gamma, then bring my gain down and do that dance until it sits right.
Going back under my look adjustment, I am going to create a parallel node. Then I am going to go under my hue vs hue and select my cyan and bring it up to match the reference.
Then I want to go into hue vs saturation and pull down on my cyan and green.
Now I am going to create another serial node to start doing some layer mixers. The first one I want to create is for his skin. I am going to qualify his skin.
Now I am going to create a power window to isolate his face from the rest. I will also want to track it.
Now I am going to start putting some salmon color into his skin using our gain. I am also going to use our highlights to pull down on it, and then take some yellow out of his skin. I am also going to add a touch of saturation.
I am going to create another serial node to pump in some saturation.
Now I am noticing that the overall image is a bit warm, so I am going to go into my temperature and tint to cool it off a bit.
Now I need to balance/blend this with the image, so I am going to go under the key tab to take my output down to about half.
Now I am going to create a vignette node and add a power window around him.
I am also going to invert the selection.
Then using my curves, I am going to pull down to help darken the shape around him.
Now I am going to create an outside node where I will do the opposite. I will lift up from the bottom on the curves to try and pop out our guy a bit more.
Now I know we took away from the overall saturation but I am going to show you a trick called stacking. Go ahead and add another node and use my curves to pull it down just a bit.
Now I am going to go under my rgb curves and in my hue vs hue I am going to try to dial in my red channel a bit by bringing it down to match our reference.
Then I am going to go into my hue vs saturation and raise up the red and yellow channels to give it that pop we are missing.
Now what I am going to do is connect the skin node to our global adjustment node, invert it so that it is not affecting our skin.
I am also going to create a power window, invert it and keep it on his face and track it.
Going back into our highlights node, I am going to pull back on my gain and highlights to really bring his face down.
I'm not loving the yellow in the image so I am going to go back into my hue vs hue and play around with it.
Now I am going to create a layer mixer on our skin node to select just his lips.
Now I need to control it so I am going to create a custom window around only his lips and track it.
Now I am going to add some color into his lips using our gamma.
I am going to add another node at the end for glow. Use these settings
Now I am going to add grain using 35mm 400T and adjust some parameters.
The last thing is to adjust the skin a tiny bit to these parameters.
There we go! Look at this look that we created! Let’s check it out in full screen.
I hope you enjoyed this in depth tutorial. You may need to come back to this a couple times and that is okay. So with that, stay ready for the next tutorial!
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